Tristan Carron

ME CONTACTER

Développement Jeux Video

UntilWhen

Small project to try to play with the artificial intelligence of UNITY
Management of the various collision and displacement parameters of the UNITY
artificial intelligence Creation of trees, flowers and all objects with Maya and Photoshop
Character creation and enemies with Fuse
Creation of an automatic day and night system ... Watch out for the night;)
Audio editing of different sounds with Audacity
Automatic generation of all in-game items, for a 100% different experience each game
Switch to full screen mode to enjoy the whole game
If you want to close the game, or exit full screen mode, press the Escape key

Purpose of the game:
You must survive as long as possible and recover a treasure (easy ...)

List of keys:

A : Camera rotation to the left
D : Camera rotation to the right
I : Open inventory
B : Open the crafting menu
C : Open the characters menu (equipment)
E : Pick up an item (hold press)
F : Used an item, or hit with bare hands (hold press)
T : Shows what you need to do to complete the game

Scroll with the central mouse button to Zoom in or out
Click with the left mouse button to move the characters
Click with the right button of the mouse on an object or on an enemy to select it
Click with the 3 mouse button to run
Just click on an item in the inventory to equip it, to use it or on a chest, or a crate to open it

Technologies used : C#, UNITY, Maya, Photoshop, Fuse, Audacity